#include "cocos2d.h"
using namespace cocos2d;
CCString* CCString::createWithFormat(const char* str){
    CCString* s=new CCString();
    s->name=str;
return s;
}

void CCSprite::removeFromParentAndCleanup(bool b){

}

 CCSize::CCSize(float h,float w)
{
    height=h;
    width=w;
}

CCNode* CCNode::getParent()
{
  return parent;
}
